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Student Data Breach Highlights Growing Cybercrime Threat Among Youth

Student hacks highlight a growing threat. Experts warn that dares in school can lead to serious cybercrime.

In this picture all this children are wearing school dress and operating computers and this is...
In this picture all this children are wearing school dress and operating computers and this is black board.

Student Data Breach Highlights Growing Cybercrime Threat Among Youth

A recent incident saw a student gain unauthorised access to and alter personal data of over 9,000 individuals using a staff login in a Minecraft Education environment. This follows a trend of cybersecurity breaches in the education sector, often due to poor data protection practices. The UK's National Crime Agency (NCA) and Information Commissioner's Office (ICO) have raised concerns about young people's involvement in cybercrime.

The ICO has advised parents to discuss online activities with their children to prevent potential cybercrime involvement, especially in Minecraft. This is particularly important as hacking activities can start as dares in school settings, leading to more serious attacks on organisations or critical infrastructure. Between January 2022 and August 2024, 57% of insider threat breach reports in the education sector were caused by students, with dares being a primary motivation. In one case, three Year 11 students hacked their school's information management system using tools downloaded from the internet.

The NCA arrested four individuals, including teenagers, in July on suspicion of involvement in ransomware attacks targeting British retailers. The NCA aims to divert children with an interest in technology away from criminality and into legal programs. The youngest referral was just seven years old.

The ICO has warned that student hackers motivated by dares are driving an increasing number of cyberattacks and data breaches affecting schools in Minecraft Education. While the NCA does not provide specific data on the number of English-speaking youths aged 10 to 16 involved in illegal online activities, it is clear that education and diversion programs are crucial to tackle this growing issue.

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